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   &#160;<span id="projectnumber">0.0.1a</span>
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<div class="title">GlCanvas Member List</div>  </div>
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This is the complete list of members for <a class="el" href="class_gl_canvas.html">GlCanvas</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><b>_mousePosition</b> (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>_mousePressed</b> (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>areNormalsVisible</b>() (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Back</b> enum value (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a6eb807809dc28ba9d279119e46b40173">begin</a>(GLenum mode)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Bottom</b> enum value (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a60040e3423720268957576f0d1db91fa">brush</a>() const </td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>CameraContainer</b> typedef (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Circle</b> enum value (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#afbf0e934dfb5fb6c46ae926dc1d0b5b4">color</a>(const Point3 &amp;p)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#ac0fed734f82381e6f32efa9301a2b5ea">color</a>(int x, int y)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#ae2c9bbcf9ede0a15e5fc72d3851330d5">colorUint</a>(const Point3 &amp;p)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#af66f1f100ae275ffa8ac36ae94d11cd7">colorUint</a>(int x, int y)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Cross</b> enum value (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>CursorShapeType</b> enum name (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#ad49de4a5a155edb6bc466ea56f9f718a">depth</a>(const Point3 &amp;p)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a59d594b006b76f752bb8c9c9292afbc6">depth</a>(int x, int y)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>disable</b>(GLenum flag) (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#ae6745112f40ae41b34dab0bb36f60a76">drawArc</a>(const Point3 &amp;center, float startAngle, float endAngle, float axis1, float axis2, float innerAxis1=0.0f, float innerAxis2=0.0f)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#adf8ae901917ae6a9a18e5f8ac5fc3b7b">drawEllipse</a>(const Point3 &amp;center, float axis1, float axis2, float innerAxis1=0.0f, float innerAxis2=0.0f)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>drawLine</b>(const Point3 &amp;p1, const Point3 &amp;p2) (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#ab76a62e34dcb54ca0ab090eee18dbbd5">drawLine2D</a>(const Point3 &amp;p1, const Point3 &amp;p2)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a532f54d1a7e02d9642fcf37f4c781f17">drawRect</a>(const Point3 &amp;p1, const Point3 &amp;p2, int mode=0)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#af8efbece7288e106ff31540ec5c7f73e">drawScene</a>(Scene::SharedPtr scene)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>enable</b>(GLenum flag) (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>end</b>() (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Front</b> enum value (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#aff275a38d8b886b0ebf55c71fada0010">getCursorImage</a>()</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getCursorOrientation</b>() (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getCursorPosition</b>() (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getCursorShape</b>() (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getPerspectiveView</b>() (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#aeacf302d152193915a01dd7578db8614">getSelectedObjects</a>(GLint x, GLint y)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a3953e86ba36c8c17dcfcab7da6098cbe">getSelectedVertices</a>(GLint x, GLint y, GLint width, GLint height)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a5b2904679543d846f6a038d68415d3c3">getViewCamera</a>()</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a031609e92b948a35bdf250b224e4f2bd">getViewCamera</a>() const </td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#aa4bd4c73b8c9e1c4bf6f6b0f442709b1">GlCanvas</a>(DocumentView *parent=0)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#ad288bbe46bd46d6a2462d04e059e9a1a">GlCanvas</a>(QGLContext *ctx, DocumentView *parent=0)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Image</b> enum value (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>initializeGL</b>() (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#aaf0c5632e3ea27443f4d14f94c06b80e">isGridVisible</a>()</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Left</b> enum value (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>mouseMoveEvent</b>(QMouseEvent *e) (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>mousePressEvent</b>(QMouseEvent *e) (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>mouseReleaseEvent</b>(QMouseEvent *e) (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>None</b> enum value (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>paintGL</b>() (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#ab978ba27fda3f4b24ddad2849832ed82">pen</a>() const </td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Perspective</b> enum value (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>PerspectiveType</b> enum name (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a5277f562acd39c9009aee04dfb8da14f">renderer</a>() const </td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>resizeGL</b>(int w, int h) (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Right</b> enum value (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a1eb995a8edc5a0ea9abcf0553c1a4dbb">screenToWorld</a>(double x, double y, double z, double *wx, double *wy, double *wz) const </td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a8190b8af5d303755084315eba69d2583">screenToWorld</a>(const Point3 &amp;, Point3 &amp;) const </td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a9e5b909f392c8dc130d10f9708291e7c">screenToWorld</a>(const Point3 &amp;) const </td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>set3DCursorShape</b>(CursorShapeType shape) (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a1d318a3ce65b11b217b1e939125d9c36">setBrush</a>(const QBrush &amp;pen)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#aa70231abe2ffd5825c513bf64402a020">setCursorImage</a>(const QImage &amp;image)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setCursorOrientation</b>(Point3 n) (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setCursorPosition</b>(Point3 p) (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a1cb1098025dd2e1956d34dbaaa6e383e">setDrawingMode</a>(DrawingMode mode)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#aa7ce7d955363793ca9479eebbc47925b">setGridVisible</a>(bool value)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [slot]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setNormalsVisible</b>(bool value) (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a7bd966336da4b1137561e64542701d21">setPen</a>(const QPen &amp;pen)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a6c643daf33a7f5eb6089325c1be76120">setPerspectiveView</a>(PerspectiveType type)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [slot]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Top</b> enum value (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>wheelEvent</b>(QWheelEvent *e) (defined in <a class="el" href="class_gl_canvas.html">GlCanvas</a>)</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a0a1ed87fd1fb141d2ed3bd2e17159bf2">worldToScreen</a>(double wx, double wy, double wz, double *x, double *y, double *z) const </td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#a34841194936da54e2fa0d0b3acdfe09f">worldToScreen</a>(const Point3 &amp;, Point3 &amp;) const </td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#ac4b0cd5f34a437d5a07164aaf36976fa">worldToScreen</a>(const Point3 &amp;) const </td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_gl_canvas.html#ace13c982e13f1912c59ffcf605ac80b9">~GlCanvas</a>()</td><td><a class="el" href="class_gl_canvas.html">GlCanvas</a></td><td></td></tr>
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